Abstract
The purpose of this study was to investigate how women who create custom content for The Sims2 acquire IT-related skills and knowledge. Interviews with twenty-six women suggest the importance of interest-driven learning, opportunities for horizontal as well as vertical learning, and the opportunity to develop “loose ties” with an extensive online social network of other Sims fans.
Keywords: women’s learning, computers, The Sims
How to Cite:
Hayes, E. R., King, E. & Lammers, J., (2008) “The Sims2 and Women’s IT Learning”, Adult Education Research Conference 1(2008).
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