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Becoming a (Virtual) Skateboarder: Communities of Practice and the Design of E-Learning

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  • Becoming a (Virtual) Skateboarder:
Communities of Practice and the Design of E-Learning

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    Becoming a (Virtual) Skateboarder: Communities of Practice and the Design of E-Learning

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Abstract

An analysis of a popular video game is used to illustrate how digital technologies can be used to provide learners with an experience of moving from novice to expert in a distinctive, though virtual, community of practice.

How to Cite:

Hayes, H. R., (2005) “Becoming a (Virtual) Skateboarder: Communities of Practice and the Design of E-Learning”, Adult Education Research Conference 1(2005).

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Published on
2005-08-23