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Game Design as Emancipatory Praxis: A Case Study in Popular Education

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Abstract

This study examines how participatory game design fosters systemic literacy, conscientization, and social transformation within Popular Education. Using a case study of Pueblo Crítico, it explores design as an emancipatory praxis through Participatory Design-Based Research.

Keywords: Popular Education, game design, Participatory Design-Based Research, emancipatory education, conscientization

How to Cite:

Gerónimo-López, K. M., (2025) “Game Design as Emancipatory Praxis: A Case Study in Popular Education”, Adult Education Research Conference 1(2025).

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Published on
2025-01-01